The Darkest Dungeon shows are fun to watch even if the gameplay is repetitive. It's how effective the atmosphere of the game is, combined with all the neat technical combat bits. Plus the sheer unpredictability of each run, as Fraser talked about toward the end of the show. Thanks for returning to this game even if it was a brief run, @FarFromSubtle
So, GitS SAC_2045 develops some more promising plots late in the season. The stories get more cerebral and topical, which is what I had gone into the series expecting. By the time the season finale ends, the show is feeling much more like the original series! What's extremely helpful is the transition to more episodic stories. The serial format was a real drag on the first half of the season.
Watched 8 episodes so far and am not liking SAC_2045 much at all. I expected better CGI from Production I.G. after so long in the game. The writing feels like they adapted a GitS fanfic. The characters act like one-dimensional copies and the threat is far less complex or original than the Laughing Man or the Individual Eleven... A real shame given this franchise's past potential.
Personal GOTYs from this decade:
2010: Heavy Rain
2011: Uncharted 3
2013: Papers, Please
2014: Hyrule Warriors
I played 0 to 1 brand new games per year for a while and none of them were as good as Undertale, so there.
Saw "The Lighthouse" yesterday and it's as weird and wild as the trailer made it out to be. @FarFromSubtle would probably love all the classic cinematography techniques. It's not one of those "we desaturated the film to look retro!" productions. They really play with light and shadow just like it was done in the first decades of cinema.
Database editor and comic artist. Fan of VGA since 2011.
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